In Houdini can create your own HScript functions. Here I’m creating the most useless function, but hey! its just for demonstration purposes.
My custom function its called “multiplier” and basically I’m taking a float as an argument and returning the same float but multiplied by 2.
Now I get my multiplier function as a suggestion of functions I can use.
I created two boxes and I’m giving the scale of one as an argument inside my function to the second box…
…and voila! The multiplier function its working.