Its been awhile since my last post but here’s something I have been working on in the past few days. It’s a NYC inspired procedural building ready to be destroy by an earthquake. I’ll be posting more of the process as I go completing it.
The exterior walls have two layers of two different bricks.
The floors and stairs.
I can randomize which window has an AC.
The fire escape its procedural as well.
This is how the exterior looks like so far with all the parts.
The beauty of proceduralism. Now I can change how many stories I want my building to be and all my network will update.
I can have as many stories as I want…
…and of course, the interior will update as well.
Here’s how my network looks like so far. It gets big really fast.
Hey i have the access of this file to learn from how you did it.
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Stay tuned, I’ll upload all my hip files
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did these hip files ever make it to anywhere?
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I have been trying to do something similar although for smaller size building (3 to 4 floors). My biggest challenge is actually cutting the windows and doors from the bricks. My initial thought would be to do a boolean but it was too slow. Any tips on getting that cut ?
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Yeap I used a boolean too. Just cache everything. I’ll try to find a better way.
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yo, this is quite interesting, I too am also learning some houdini. I would beinterested in having a peek at how you approach the scalablity of your building.. Do you have hip somewhere you wouldnt mind sharing?
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I always try to keep everything at real scale. Stay tuned, I’ll upload all my hip files
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did you uploaded your files yet i’d love to check it
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